20 November 2010

Perhaps a bit too critical of how I post...

This blog was designed to allow me to post about my thoughts and ideas behind my adventures through the realm of game design. I realized that unspoken restrictions upon the content of my posts were preventing me from updating here. I do have a lot of drafts and unfinished posts though. But I was encouraging myself to post fully fledged ideas, when they should have a chance to iterate and grow here instead! I'm going to clean them up and post them under the original times I was going to post the posts (there are a lot of ideas that were unfinished New Idea forms).

As a designer I need to get ideas out, to better articulate them, and as time goes on my ideas and how I communicate them will definitely become more natural.

But for now, I'll just post them as they come. It's likely that I'm doing fine and am being too cautious anyways. I've added a new tag, stated Eureka. It's where I'll post random thoughts and ideas that become salient to me. They don't need to be too cohesive or even good, but as I go, I can always look back on them and use them as a source of inspiration. If I choose to develop them further, I'll tag them "Idea Pitch" and iterate the idea through "Idea Iteration."

04 November 2010


Idea Title:

High Concept:
A Battle Takes Place high above, a battle for control of the weather!
  • An action game similar to a space shooter. The player is fighting for control of the weather, using his powers he takes on clouds, distorts air pressure, and messes with temperature to create devastating conditions for his enemies above and below the ground. 
  • The player also can try to create idealistic conditions for the lands that he owns, such as bringing rains to farms in drought. 
Expanding the Concept:
I have two main flavors in mind for the game. War of the mad scientists and their weather control machines, or war of the sky spirits, personally I like the mad scientist flavor myself.

The game involves the player controlling the factors of weather from the Stratosphere. By messing with temperatures in areas, and controlling air pressure the player can create tornadoes (temperature fluxes are likely made as trails to the ship the player controls. Dropping Ice Bombs and using Heat Waves, if I mulled on this further it could definitely be more fun!